Tag magicbuilding

7 bookmarks have this tag.

2024-06-09

94.

12 Questions to Ask Yourself About Your Magic System - by Mette Ivie Harrison - Intergalactic Medicine Show

www.intergalacticmedicineshow.com/cgi-bin/mag.cgi?do=columns&vol=mette_ivie_harrison&article=079
93.

Superpower creation guide

rollforfantasy.com/guides/superpower-creation.php

Superpowers creation guide. Helpful tips, information, and ideas on creating superpowers for your heroes.

92.

World Building: Magic Systems - A Writer's Journey

www.erindorpress.com/2013/11/world-building-magic-systems

While I was constructing a magic system based on necromancy, it occurred to me (in hindsight) that there are three things a writer should know before attempting this at home:

91.

Sanderson’s Third Law of Magic | Brandon Sanderson

www.brandonsanderson.com/sandersons-third-law-of-magic

Expand what you already have before you add something new.

90.

Sanderson's Second Law | Brandon Sanderson

www.brandonsanderson.com/sandersons-second-law

If I were to ask you about Superman’s magic, you’d probably talk about his ability to fly, his super strength, the lasers he can shoot from his eyes. You may go from there to his invincibility and perhaps some of his lesser (and more inconsistent) powers. But if we stick with those four, we’ve got a pretty strong setup for what Superman is capable of doing.

However, is this what makes Superman interesting?

I’d put forth that it is not. There are lots of people with magic powers who can fly and who are invincible. There are a lot of strong, fast, or smart people. What makes Superman interesting, then? Two things: his code of ethics and his weakness to kryptonite.

89.

Sanderson's First Law | Brandon Sanderson

www.brandonsanderson.com/sandersons-first-law

Sanderson’s First Law of Magics: An author’s ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic.

86.

Magical World Builder

www.web-writer.net/fantasy